Improving content discovery across a Meditation App

Content Design Structure

UI Experiements

Consumer App

57%

reduced drop-offs at entry points

1.7x

Increase in Activity Stats, previously 1.2

48%

Total Activity Starts contributed from new banners

Introduction

Level Supermind is a meditation and wellness app. Two of its highest-intent sections Music and Sleep were losing users within seconds of entry. This is the story of what the problem actually was, the design that shipped, and what happened when we tried the same pattern somewhere else.

My Role

Product Designer - strategise, iterate, prototype, ideate, conduct user interviews, high-fidelity design

The Team

1 PM, 1 PD, 2 Frontend Devs (iOS & Android)

Setting the scene

Users opened the app to do one of four things: meditate, sleep, work out, or listen to focus music.Difficulty in finding which content to choose was can trigger frustration and also drop-offs. As wellness is a deeply personal activity, personalization matters the most…

I took on a challenge that had questioned users as well as our content team...how might we lead the user to the content that they actually want to do (and make it feel personalized?)

01

The Problem

The problem wasn't discovery. It was decision friction at the moment of entry

No Clear Starting point for the user

Multiple Sections without structure adding to confusion

Key Insight
55% of the starts came from this section

Static Recommended For You Section

Users opened Music with intent. Between the entry moment and pressing play, they were being asked to choose. Most left before deciding.

38.2%

38.2%

Dropped off

from the first fold

10-15sec

~10 sec

Median time

to Exit the app

55%

55%

of activity Starts came from

Premade Music Playlists

Music Playlists

Excerpts

from user

feedback calls

Excerpts from user feedbackcalls

02

Reimagining content discovery

"If users see one clear thing to start with, the decision takes care of itself."

After each iteration, the trad-offs for that approach were discussed and after 3 iterations we landed on something concrete

03

The Solution

Four moves, all pointing at the same idea…give the eye a starting point before asking it to browse.

Featured banner as a clear starting point

This refreshes on each visit, to avoid banner blindness

Infinite scroll

Encouraging natural scroll direction for discovering content

Tags placed above the fold

These were the same "playlists" where 55% of users started the activity

04

Impact

-57%

Drop-off on the Music section 38.2% → 15%

1.7x

Activity starts per user,previously 1.2 meaning users are starting more,and coming back.

48.2%

users started from featured banner!

That was a crazy stat, that led us to beliveve that this pattern of banner + natural scroll was working for our users

05

The Sleep Problem

42% of users dropped off at the Sleep homepage before opening anything. Same pattern as Music, but the reasons underneath were structural, not visual.

Old IA of the Sleep Section

Research Context (User Calls)

The team spoke to 50 users who'd used the Sleep section at least once. I ran 10 of those calls myself. Talking to user directly help me understand and get new perspectives

My Learnings from the User Calls

Confusing Tags

Categories like "Moon" and "Nature" didn't map to anything users were actually searching for.

Hidden depth

Most users didn't realise Sleep held three separate content types — stories, guided meditations, and sleep music.

Static recommendations

Recommended for you" showed the same list for every user, from day 1

06

Making it easier to sleep

I restructured the confusing IA, making it easier to start the activity and at the same time surfaced the breadth of content that was present. Following are my iterations, their tradeoffs and what I improved throught them

07

The Solution

Personalised banner as the starting point. Three tabs surfacing the depth. Cohort-based content ordering below. Continue-playing pulled to the top for returning users.

Featured banner with cohort based logic

  • New users see beginner content and newly added series

  • Returning users see next-in-series and continue-playing at the top

Infinite scroll

Encouraging natural scroll direction for discovering content

Sort(Language,Duration) + Category filters

08

Impact

We checked the data with a buffer of 4 - 6 weeks after launch to gather enough data points (as it takes time for actual users to update the app)

-15%

Reduced dropoff from 47% -> 32%

1.6x

Activity starts per

Cross Category Exploration

Increased due to new section

09

My Learnings

Somewhere between the 50 user calls and the third iteration, I stopped trying to help users decide better. The best thing the design did was remove the decision entirely. That lesson held for Music. Then again for Sleep.

Discovery problems are often structure problems.

Users weren't rejecting content. They couldn't reach it.

Personalisation isn't only recommendations.

Continue-playing, recent activity, adaptive ordering small signals did more for the "feels alive" factor than any recommendation engine.

Research drove the direction

Without user calls, we'd have optimised categories. Instead we optimised guidance, progression, and clarity.

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